top of page
Slaughter Cavern
Project Summary
Slaughter Cavern is a original Four player cooperative level design intended for Borderlands 3’s Circle of Slaughter game mode.
The mission of this project was to design an cave environment inspired by Borderland's series franchise. Using Unreal Engine 4 and assets provided from the Asset store, I blocked out the level, created landmarks, naturally lit the pathway pathing, and applied appropriate line of sight and SFX to bring to life this deep dark ominous cavernous landscape. Level production of the level was underway for approximately 3 weeks.
As a designer, I intended for the level to feel like a cave… very tight and claustrophobic as you’d expect from a cavernous experience. Inside the wave zone, players have the option to be mobile, run, jump and duck through cover, engage in close combat, platforming, hill defense, or long ranged combat. The level has loops and cycles that the player can take for some fun and strategic moments of gameplay during the 5 rounds of fierce combat that can give the player about 10-12 minutes of intend waved combat. The space alone encompasses about 5minutes of exploration and gameplay.
![hallway_corner2.PNG](https://static.wixstatic.com/media/115dee_d442e9178d92411eabd85c4f84e46819~mv2.png/v1/fill/w_847,h_434,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/hallway_corner2_PNG.png)
Level Features:
-
FPS Gameplay
-
Cave Rock Mesh Blockout
-
Particle FX
-
Lighting & Post Processing
-
Reflection Captures
-
Sound Attenuation(s)
-
Environmental Storytelling
Engine: Unreal Engine 4
Platform: PC
Dev Time: 27 hrs (2020)
Download:
Design Goals
-
Block Line of Sight using Cave Rock meshes
-
Created Compelling Landmarks
-
Create Recursive Path
-
Atmospheric Fog Ambience
-
Create FPS gameplay intended for Borderlands 3 experience
Images
Blockout Images
Solo Projects
bottom of page