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Resume

Level Design Resume

Env. Design Resume

Game Experience

Goofballs | SMU Guildhall | Unreal Engine 4                                             2019 - 5 months

Level Designer | Environment Designer | SFX Designer | 12 Devs

  • Developed 4 multiplayer levels from initial white box design, to set-dressing and final aesthetics.

  • Edited, organized and created 40+ unique sound cues for full gameplay experience

  • Developed and balanced audio mixing systems for an immersive competitive gameplay experience

  • Collaborated with software developers to implement sound cues for gameplay experience

  • Developed documentation for required audio assets for production

  • Collaborated with artist on implementing art assets into levels

  • Collaborated with Character Artist to create unique SFX for character selection and in-game identification

  • Participated in QA during Beta; reported or fixed bugs for polished gameplay

Project 1v1 | Gearbox - Internship | Unnamed Editor                               2019 - 2 months

Level Designer | Dev Team + Interns

  • Analyzed previous levels in-game to develop an understanding of gameplay feel

  • Designed multiplayer level(s) from digital concept to initial blockout

  • Collaborated with lead designers to create a multiplayer experience that fit desired gameplay vision

Left 4 Dead | Source Engine                                                                         2019 - 4 months

Level Designer | 4 Developers

  • Collaborated with designers to create 1 level for a cohesive 4 level campaign.

  • Developed documentation detailing level layout, flow, and available resources

  • Developed level from digital map concept, to initial white box design and final aesthetics pass

  • Crafted an organic outdoor environment using in-game assets

  • Coordinated level starting and ending transitions with designers

Left 4 Dead 2 | Source Engine                                                                        2019 - 4 months

Level Designer | Sole Developer

  • Created digital documentation detailing layout, flow, and resources

  • Developed level from white box to final aesthetics

  • Crafted 3 distinct organic forested exteriors using in-game assets.

  • Scripted Finale Gauntlet event sequence

  • Edited campaign poster and thumbnail for promo material

  • Designed 1  farm house interior, and 8 shed interiors

 

Red Desert (Environment) | Unreal Engine  4                                              2020 - 3 weeks

Environment Designer | Sole Developer

  • Developed digital documentation of environment layout and details

  • Sculpted terrain of a desert exterior with various mountains and landmarks

  • Painted textures and foliage on terrain and exterior level

  • Created multiple paths for the player to travel along

  • Exterior lighting, fog density and post-processing

  • Created sound cues and attenuation to create an immersive environment

Forest (Environment) | Unreal Engine  4                                                       2020 - 3 weeks

Environment Designer | Sole Developer

  • Developed digital documentation of exterior layout and details

  • Sculpted terrain of a forest exterior with various heights, peaks and landmarks

  • Painted textures and foliage on terrain and exterior level

  • Created a recursive path for the player to travel along

  • Applied lighting, post-processing and fog ambience

  • Created sound cues and attenuation to create an immersive environment

Public Hallway (Environment)  | Unreal Engine  4                                      2020 - 2 weeks

Environment Designer | Sole Developer

  • Developed digital documentation of interior layout and details

  • Blocked out interior space using modular meshes

  • Created SFX & attenuation to create an immersive environment

  • Applied lighting and atmospheric fog ambience with particle effects

  • Edited materials to depict grime and dust on wall meshes

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Go Go Karts | SMU Guildhall | Unreal Engine 4                                         2019 - 4 months

Level Designer | SFX Designer | 47 Developers

  • Applied art assets and set-dressed the "Medieval" map

  • Collaborated with designers to develop documentation for required assets for production

  • Gathered, organized, edited and created sound cues for 40+ audio files for implementation for gameplay conveyance

Fallout 4 Mod | Creation Kit                                                                         2019 - 3 months

Level Designer | Solo Project

  • Developed documentation detailing level layout, quest flow and design goals

  • Created branching quest with scripted events, dialogue combat encounters and custom enemies

  • Developed mod from initial design to set-dressing, final aesthetics and lighting

Gummi Baren | SMU Guildhall | Unity  5                                                     2018 - 4 months

Level Designer | SFX Designer | 6 Developers

  • Designed layouts and built Levels 2 & 3

  • Gathered, edited and implemented 20+ audio files for gameplay mechanics and conveyance

  • Collaborated with members to develop game design documentation

  • Created particles systems for in-game interactive items for conveyance

 

SMU Guildhall                                                                                                   May 2020

  • Certification in Digital Game Development: Level Design

University of North Texas                                                                           December 2017

  • BFA in New Media Studio Art 

  • BFA in Interdisciplinary Art & Design Studies

  • Minor: Philosophy

                                                                                                                             

Education

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Design Skills

  • Whitebox

  • Level Layout

  • BSP Blockout

  • World Building

  • Environmental Storytelling

  • Terrain Sculpting

  • Texture Painting

  • Foliage Application

  • Sound Design

  • Multiplayer Design

  • Level Lighting

  • Cross-Discipline Communication

  • Digital Design Doc.

  • Game Balancing

  • Gameplay Testing

  • Mobile Development

  • PC Development

  • Sprint Planning

  • Scrum Methodology

Tools

  • Inkscape

  • 3D Studio Max

  • Adobe Photoshop

  • Adobe Premier

  • Perforce

  • Audacity

  • Slack

  • Confluence

  • Jira

Engines

  • Unreal Engine 4

  • Unity 5

  • Creation Kit (Fallout 4)

  • Source Engine (Hammer Editor)

  • Radiant Black

Scripting

  • Papyrus

  • Blueprint (UE4)

  • VScript

  • Lua

  • C#

  • C++

  • Python

  • Java

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