Goofballs | SMU Guildhall | Unreal Engine 4 2019 - 5 months
Level Designer | Environment Designer | SFX Designer | 12 Devs
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Developed 4 multiplayer levels from initial white box design, to set-dressing and final aesthetics.
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Edited, organized and created 40+ unique sound cues for full gameplay experience
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Developed and balanced audio mixing systems for an immersive competitive gameplay experience
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Collaborated with software developers to implement sound cues for gameplay experience
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Developed documentation for required audio assets for production
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Collaborated with artist on implementing art assets into levels
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Collaborated with Character Artist to create unique SFX for character selection and in-game identification
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Participated in QA during Beta; reported or fixed bugs for polished gameplay
Project 1v1 | Gearbox - Internship | Unnamed Editor 2019 - 2 months
Level Designer | Dev Team + Interns
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Analyzed previous levels in-game to develop an understanding of gameplay feel
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Designed multiplayer level(s) from digital concept to initial blockout
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Collaborated with lead designers to create a multiplayer experience that fit desired gameplay vision
Left 4 Dead | Source Engine 2019 - 4 months
Level Designer | 4 Developers
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Collaborated with designers to create 1 level for a cohesive 4 level campaign.
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Developed documentation detailing level layout, flow, and available resources
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Developed level from digital map concept, to initial white box design and final aesthetics pass
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Crafted an organic outdoor environment using in-game assets
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Coordinated level starting and ending transitions with designers
Left 4 Dead 2 | Source Engine 2019 - 4 months
Level Designer | Sole Developer
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Created digital documentation detailing layout, flow, and resources
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Developed level from white box to final aesthetics
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Crafted 3 distinct organic forested exteriors using in-game assets.
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Scripted Finale Gauntlet event sequence
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Edited campaign poster and thumbnail for promo material
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Designed 1 farm house interior, and 8 shed interiors
Red Desert (Environment) | Unreal Engine 4 2020 - 3 weeks
Environment Designer | Sole Developer
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Developed digital documentation of environment layout and details
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Sculpted terrain of a desert exterior with various mountains and landmarks
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Painted textures and foliage on terrain and exterior level
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Created multiple paths for the player to travel along
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Exterior lighting, fog density and post-processing
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Created sound cues and attenuation to create an immersive environment
Forest (Environment) | Unreal Engine 4 2020 - 3 weeks
Environment Designer | Sole Developer
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Developed digital documentation of exterior layout and details
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Sculpted terrain of a forest exterior with various heights, peaks and landmarks
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Painted textures and foliage on terrain and exterior level
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Created a recursive path for the player to travel along
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Applied lighting, post-processing and fog ambience
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Created sound cues and attenuation to create an immersive environment
Public Hallway (Environment) | Unreal Engine 4 2020 - 2 weeks
Environment Designer | Sole Developer
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Developed digital documentation of interior layout and details
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Blocked out interior space using modular meshes
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Created SFX & attenuation to create an immersive environment
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Applied lighting and atmospheric fog ambience with particle effects
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Edited materials to depict grime and dust on wall meshes
Go Go Karts | SMU Guildhall | Unreal Engine 4 2019 - 4 months
Level Designer | SFX Designer | 47 Developers
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Applied art assets and set-dressed the "Medieval" map
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Collaborated with designers to develop documentation for required assets for production
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Gathered, organized, edited and created sound cues for 40+ audio files for implementation for gameplay conveyance
Fallout 4 Mod | Creation Kit 2019 - 3 months
Level Designer | Solo Project
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Developed documentation detailing level layout, quest flow and design goals
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Created branching quest with scripted events, dialogue combat encounters and custom enemies
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Developed mod from initial design to set-dressing, final aesthetics and lighting
Gummi Baren | SMU Guildhall | Unity 5 2018 - 4 months
Level Designer | SFX Designer | 6 Developers
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Designed layouts and built Levels 2 & 3
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Gathered, edited and implemented 20+ audio files for gameplay mechanics and conveyance
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Collaborated with members to develop game design documentation
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Created particles systems for in-game interactive items for conveyance
SMU Guildhall May 2020
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Certification in Digital Game Development: Level Design
University of North Texas December 2017
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BFA in New Media Studio Art
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BFA in Interdisciplinary Art & Design Studies
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Minor: Philosophy
Education
Design Skills
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Whitebox
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Level Layout
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BSP Blockout
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World Building
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Environmental Storytelling
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Terrain Sculpting
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Texture Painting
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Foliage Application
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Sound Design
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Multiplayer Design
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Level Lighting
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Cross-Discipline Communication
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Digital Design Doc.
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Game Balancing
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Gameplay Testing
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Mobile Development
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PC Development
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Sprint Planning
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Scrum Methodology
Tools
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Inkscape
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3D Studio Max
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Adobe Photoshop
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Adobe Premier
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Perforce
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Audacity
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Slack
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Confluence
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Jira
Engines
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Unreal Engine 4
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Unity 5
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Creation Kit (Fallout 4)
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Source Engine (Hammer Editor)
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Radiant Black
Scripting
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Papyrus
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Blueprint (UE4)
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VScript
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Lua
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C#
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C++
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Python
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Java