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![screen3.PNG](https://static.wixstatic.com/media/115dee_da446788fbe348279a2dc55b2e9e9594~mv2.png/v1/fill/w_963,h_424,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/screen3_PNG.png)
Project Summary
Public Library was a project made using 3DS Max, Adobe Photoshop and Unreal Engine 4. I was instructed to construct a Modular Environment of my choosing, and as a result, this Modular Public Library Demo is what I ended up with after 3 weeks of development using custom assets (models, textures etc).
Tasks to complete this environment consisted of taking real world images and converting them to textures using Photoshop. Modeling the necessary 3D props and unwrapping the textures using 3DS Max, and ultimately applying the textures, and lighting the scene appropriately.
Modular bookshelves with actual books in them is something I would have liked to add to the scene, as well as a nicely textured lamp for the desk, and ladder near a bookshelf.
![3ds-Max-Logo.png](https://static.wixstatic.com/media/115dee_bf90e74ddc134d9386630a1b5b98089c~mv2.png/v1/fill/w_174,h_109,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3ds-Max-Logo.png)
![adobe-photoshop-logo-1.png](https://static.wixstatic.com/media/115dee_a23258f4486a4d0482fbb27990d36762~mv2.png/v1/fill/w_101,h_98,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/adobe-photoshop-logo-1.png)
Engine: Unreal Engine 4
Platform: PC
Dev Time: 12 hrs (2018)
Design Goals
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Create Modular Environment
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Convert real-life images to textures for props and modular environment
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Unwrap textures for specific 3D models
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Arrange and light Unreal scene appropriately
Images
Solo Projects
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