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Project Overview
Using assets provided by the Epic Games Marketplace, I took on the task of developing a Interior Public Hallway that the player can explore using Unreal Engine 4's 1st person fixed camera view. The interior includes ambiance and attenuation to create an immersive experience for the player while also bringing this abandoned interior to life.
Level Features:
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Modular Design
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Mesh Placement
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Spotlights
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Post Processing
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Color Temperature
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Reflection Captures
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Sound Attenuation
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Material Grime +
Dust Detail Application -
Particle FX
Engine: Unreal Engine 4
Platform: PC
Dev Time: 2 weeks (2020)
Download:
Design Goals
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Develop a simple layout with a chilling haunting aesthetic
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Depict an abandoned Public Hallway with environmental storytelling
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Create a visually aesthetic interior with detailed lighting
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Create Recursive Path
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Atmospheric Fog Ambience
Solo Projects
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