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Project Summary
Gummi Baren is a swipe-to-play 2D platformer where a player will launch Baren throughout levels to collect candy, avoid spiders, use platforms, and escape the candy store.
Baren is trapped in an old decrepit Candy store infested with spiders that he wants to escape from. Use Baren’s launch ability to collect candies, interact with a variety of platforms, and help Baren escape the abandoned candy store.
Team: 6 Devs
Engine: Unity 5
Game Name: Gummi Baren
Platform: PC
Development Time: 12 weeks
(2018)
Roles:
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Level Designer
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SFX Designer
Design Goals
Level Selection Screen
Level Design
As one of the Level Designers on the game Gummi Baren, I was also responsible and accountable for:
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Designing and Level’s 2 and 3 of the game. I oversaw Levels 1, 4 and any changes made to levels 2 & 3.
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Responsible for implementing background art into Levels 1 and 3.
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Created particles systems for in-game interactive items for conveyance
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Collaborated with team members to develop game design documentation
Designed
In-game screen of Level 2
Designed
Designed
In-game screen of Level 3
Level 3 Gameplay
SFX Design
As one of the Level Designers Gummi Baren, I was responsible and accountable for:
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Gathering, editing and importing 20+ audio files for gameplay mechanics and conveyance
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Implemented audio files for all items and surfaces that can be interacted with by the player
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Balanced audio mixing for all in-game SFX for conveyance
Audio Files in Unity 5
Other Team Projects
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