top of page
MANU_GummiBaren_mainmenu title.png

Project Summary

Gummi Baren is a swipe-to-play 2D platformer where a player will launch Baren throughout levels to collect candy, avoid spiders, use platforms, and escape the candy store.

Baren is trapped in an old decrepit Candy store infested with spiders that he wants to escape from. Use Baren’s launch ability to collect candies, interact with a variety of platforms, and help Baren escape the abandoned candy store.

Gummi_Baren_Icon_144.png

Team: 6 Devs
Engine: Unity 5

Game Name: Gummi Baren

Platform: PC

Development Time: 12 weeks

(2018)

Roles:

  • Level Designer

  • SFX Designer

Design Goals

individual-work.png

Level Selection Screen

Level Design

As one of the Level Designers on the game Gummi Baren, I was also responsible and accountable for:

  • Designing and Level’s 2 and 3 of the game. I oversaw Levels 1, 4 and any changes made to levels 2 & 3.

  • Responsible for implementing background art into Levels 1 and 3.

  • Created particles systems for in-game interactive items for conveyance

  • Collaborated with team members to develop game design documentation

Designed

Level_layout_level2.PNG

In-game screen of Level 2

Designed

Screenshot_InGame2.jpg

Designed

level_layout_level3.PNG

In-game screen of Level 3

Level 3 Gameplay

SFX Design

As one of the Level Designers Gummi Baren, I was responsible and accountable for:

  • Gathering, editing and importing 20+ audio files for gameplay mechanics and conveyance

  • Implemented audio files for all items and surfaces that can be interacted with by the player

  • Balanced audio mixing for all in-game SFX for conveyance

audio_tgp1.PNG
audio_tgp1_2.PNG
audiofiles_baren.PNG

Audio Files in Unity 5

Other Team Projects

bottom of page