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Go Go Karts is a 3D arcade multiplayer couch racer that is set in the fantastic Fable World, a magical theme park where legends and myths are real. Adventure awaits, and legends will be built in the wonderful land of Fable World!

 

This project was chosen to give a fun and creative approach for a racing game, allowing us to explore a cartoony art style and to learn the Unreal engine. The project was completed over 16 weeks – throughout the process, we struggled with being on a fixed timeline, working towards getting a strong and fun gamefeel and with trying to ensure that our game felt like a theme park. This process helped the entire team learn how to work as a large team of almost 50, and understand how to be part of a larger team in the games industry.

Team: 46 Devs

Engine: Unreal Engine 4. 22. 1

Game Name: Go Go Karts

Platform: PC

Development Time: 120 hours

(2019)

Roles:

  • SFX Designer

  • Level Designer

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Project Summary

Design Goals

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SFX Design

As one of the Level Designers on the game GoGoKarts, I was responsible and accountable for:

  • Gathering, organizing, editing and creating sound cues for 40+ audio files for implementation for gameplay conveyance

 

  • Developing an VFX/SFX asset list for the producers as well as leads to understand what was all required within the development cycle

  • Collaborating with VFX artist on coordinating sound and visual effects consistency for gameplay and conveyance

Screens of Sound Cues In-Engine

Level Design

As one of the Level Designers on the game Go Go Karts, I was also responsible and accountable for:

  • Participation in set dressing and placing assets on the final map of the Grand Prix, "Medieval"

  • Design goals were to place flags around the approaching Dragon's corners to convey to the players incoming danger ahead

  • All flags were placed and angled to communicate to the players exactly where the Dragon rested

  • Along the walls of the castle arch that the Dragon rests, flags are also placed and aligned in various colors to highlight the dragon in the center of the arch.

  • Active in QA for the remainder of the development cycle

Set-dressed

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Flags placed on the Medieval Map to warn players of incoming dragon fire projectiles

Gallery

Other Projects

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